27 November 2009
Gamepad Staff - che ha scritto 4883 news su » Gamepad – Video Games Blog.

Ace Combat 6 walks the line between arcade and simulation well, and after the first few hours becomes a first-rate air combat game.
Author: GVR Don
Keywords: ace combat, flight, action
Added: November 22, 2009

The Simpsons Game makes excellent use of the license and manages to be a solid platformer, although a few faults keep it from greatness.
Author: GVR Don
Keywords: simpsons, platform, action
Added: November 20, 2009

The latest Naruto game is by far the best single-player Naruto title yet, and a surprisingly good action platformer with a fun but simple fighting game thrown in.
Author: GVR Don
Keywords: naruto, ninja, platform, fighting
Added: November 18, 2009

Call of Duty 4 brings all the intensity of the WW2 series into the modern era.
Author: GVR Don
Keywords: Call of Duty, FPS
Added: November 15, 2009

Assassins Creed fumbles in a few departments, but the overall concept is so captivating that those with imagination will likely enjoy the heck out of it anyways.
Author: GVR Don
Keywords: assassins creed, action, stealth
Added: November 11, 2009
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November 27th, 2009 at 7:16 pm
This game had me feeling pessimistic when I received it through the post, as I haven’t enjoyed most Star Wars games (although I never played the first installment of this particular franchise) and judging by the cinema release of ‘Clone Wars’, I was expecting this to be yet another disappointment. But I’m pleased to say that my fears were all unfounded – this game is one of the most engaging I have played yet on the DS.
The first thing that you are faced with is the great ways that the developers have found to let you control the characters – the method of using the pointer to dictate movement is not an entirely new one, but here you can jump by tapping green hoops that appear above you, and if you time it right you will land on them. You can set bomb timers by tapping a choice of four numbers in ascending order within a few seconds, you can levitate things by using the force on them – simply by holding the pointer down and pressing a shoulder button where you see a little twinkle. . . in certain combat situations you are given a very short time to repeat sabre-strokes with the pointer – in short, there’s a huge variety of really good thinking gone into the player controls.
By pressing the up button you can toggle between characters that have a part to play in the mission you are on. I was not a fan of ‘Clone Wars’, but have really enjoyed playing it so far – and my seven year old son thinks it’s fantastic; when he first saw it, he said it was just like the film – a great achievement for the humble DS.
For all the complexity, it’s very easy to pick up and learn as you go along – and there’s a lot of game to get into here. It’s a great example of how to work within the constraints of the DS, and also how to make the most of the unique features it offers.
Really impressed – a sure-fire hit for Christmas, I’d say. It’s one of those games that will have a wide range of appeal, and offers immersive, complex gameplay without needing a doctorate in physics to work out how to play it.
Rating: 5 / 5